The U.S. Navy Sea Systems Command (NAVSEA), known as “the force behind the fleet,” today chose CTI to develop a serious multiplayer game for the AN/SQQ-89 A(V)15 Undersea Warfare Combat System. Commonly referred to as the SQQ-89, the sonar system is widely used on surface ships and submarines throughout the service.
Considered one of the most challenging occupational specialties in the Navy, sonar operators’ skills are deemed to be at risk of deterioration in long periods at sea without tactical employment. The game, intended to be exciting, fast-paced, and engaging, will motivate sailors to polish their skills voluntarily.
The planned game design will leverage “gamification” technologies CTI has been developing under a separate contract with NAVSEA. Leveraging advanced artificial intelligence and machine learning technologies, the game will employ a purpose-built, composable virtual ocean environment, procedurally-produced after-action reviews, and a novel method for producing expert models of behavior.
The work will proceed with CTI teams in place at the company’s Los Angeles headquarters and offices in Orlando, Florida.